<html lang="en"></html>
<<script>>UIBar.stow()<</script>><h1>''<<type 200ms>>Each ending in a choice<</type>>''</h1>
<body>27 January - 23 April 2023
[[David Clark]] | [[Ronnie Clarke]] | [[Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day]] | [[Amanda Low]] | [[Emily Short]] | [[Kara Stone]]
Curated by Rachel Thornton
Organized by the [[Owens Art Gallery, Mount Allison University|https://www.owensartgallery.com]]
<<timed 6s>>
<h2>@@.fade-in-out;[[Start >|About]]@@</h2>
<</timed>>
</body><div class="wrapperamanda" align="center"><iframe src="https://v6p9d9t4.ssl.hwcdn.net/html/7035805/eternallymoving/index.html" width="100%" height= "720" frameBorder="0" style="background:#fff"></iframe></div><div style="text-align: right;"><a href="http://eternallymoving.com/" target="_blank"><img src="https://owensartgallery.com/eachending/newtab.png" width="20"></a></div><h3>''Amanda Low''
//ETERNALLYMOVING.COM//, 2017</h3><i><a href="http://eternallymoving.com"> ETERNALLYMOVING.COM</a></i> is a non-linear poem about link rot, a phenomenon in which hyperlinks on the web become permanently unavailable, thereby making them useless. The cause of link rot is typically because the web page that the link points to no longer exists, in which case you receive a 404 error page. In this time and age, web content is dynamic and easy to change thus making it very easy for pages to move, be renamed or be removed all together. Born-digital content, such as webpages are susceptible to permanent loss.
<span style="color:#66FF66">System Requirements</span>
This work is supported on mobile devices, and desktop or laptop computers. It is recommended to use Chrome, Firefox, Safari, or Edge. For best expreience on mobile devices open <a href="http://eternallymoving.com" target="_blank"> fullscreen</a>.
To interact with this work click on the blue hypertext.
<<set _psg to either(
'Ronnie Clarke',
'Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day',
'Kara Stone',
'David Clark',
'Emily Short'
)>>Now I'm ready to:
[[> go anywhere| _psg]]
<<link "> converse with //Galatea//" "Emily Short">><</link>>
<<link "> explore //Soundscape//" "Ronnie Clarke">><</link>>
<<link "> sing to //Honour Water//" "Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day">><</link>>
<<link "> move through //Parts to Remember//" "Kara Stone">><</link>>
<<link "> go to //The End//" "David Clark">><</link>>
<div id="" align="center" style="width: 100%;padding-top: 5px;overflow-y: hidden;" class="wcustomhtml"><iframe frameborder="0" src="https://itch.io/embed-upload/7226728?color=333333" allowfullscreen="no" width="640" height="640"><a href="https://itch.io/embed-upload/2970509?color=333333"></a></iframe></div><div style="text-align: right;"><a href="https://itch.io/embed-upload/7226728?color=333333" target="_blank"><img src="https://owensartgallery.com/eachending/newtab.png" width="20"></a></div><h3>''Ronnie Clarke''
//Soundscape//, 2020</h3>//Soundscape// is an experimental, audiovisual work of sounds meant for dreaming, meditating, moving and filling the steady background noise of isolation. Presented as a click-through application, //Soundscape// turns Windows stock landscapes into revolving screen savers of unreachable, dream-like places we couldn't go to during the height of the pandemic. In the Twine hosted application, floating, three-dimensional hands reach into these landscapes but can never quite rest on the places they depict. Visitors choose their own path while listening to the project, creating different arrangements of sounds upon each listen. Soundscape is an ode to what felt like long-lost dance spaces and searching for a sense of agency in 2020.
<span style="color:#66FF66">System Requirements</span>
This work is supported on mobile devices, and desktop or laptop computers. It is recommended to use Chrome, Firefox, Safari, or Edge. For best expreience on mobile devices open <a href="https://itch.io/embed-upload/2970509?color=333333" target="_blank"> fullscreen</a>.
To interact with this work click on the blue hypertext. This work includes audio.
<<set _psg to either(
'Ronnie Clarke',
'Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day',
'Kara Stone',
'David Clark',
'Emily Short'
)>>Now I'm ready to:
[[> go anywhere| _psg]]
<<link "> converse with //Galatea//" "Emily Short">><</link>>
<<link "> visit //eternallymoving.com//" "Amanda Low">><</link>>
<<link "> sing to //Honour Water//" "Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day">><</link>>
<<link "> move through //Parts to Remember//" "Kara Stone">><</link>>
<<link "> go to //The End//" "David Clark">><</link>>
<div class="wrapperemily" align="center"><iframe allow="fullscreen" src="https://iplayif.com/?story=https%3A%2F%2Fifarchive.org%2Fif-archive%2Fgames%2Fzcode%2FGalatea.zblorb" width="100%" height= "680px" frameBorder="0"></iframe></div><div style="text-align: right;"><a href="https://iplayif.com/?story=https%3A%2F%2Fifarchive.org%2Fif-archive%2Fgames%2Fzcode%2FGalatea.zblorb" target="_blank"><img src="https://owensartgallery.com/eachending/newtab.png" width="20"></a></div><h3>''Emily Short ''
//Galatea//, 2000</h3>Much traditional interactive fiction offers exploration and interaction with an imagined environment. Galatea offers a conversation. The title character has moods, background, and memory; how she treats you will depend on how you choose to treat her. There is no single plot, and no one pathway through the story. The endings are numerous.
<span style="color:#66FF66">System Requirements</span>
This work is supported on mobile devices, and desktop or laptop computers. It is recommended to use Chrome, Firefox, Safari, or Edge. For best expreience on mobile devices open <a href="https://iplayif.com/?story=https%3A%2F%2Fifarchive.org%2Fif-archive%2Fgames%2Fzcode%2FGalatea.zblorb" target="_blank"> fullscreen</a>.
<span style="color:#66FF66">Instructions</span>
Type commands to the main character at the ">" prompt and press enter. First-time users should type "help".
Input can take the form of imperatives such as "look," "examine the pedestal," or "touch" followed by some object. The most important commands in Galatea are those that pertain to conversation, which include "ask about" followed by a topic (abbreviated to "a") and "tell about" a topic (abbreviated to "t"). These commands steer the subject of the conversation. The best approach is to follow up on a word or idea that Galatea has herself used, or to talk about objects present in the room. Other important verbs are "think about" followed by a topic to recall a previous topic, and "recap" to review the topics previously discussed.
<<set _psg to either(
'Ronnie Clarke',
'Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day',
'Kara Stone',
'David Clark',
'Emily Short'
)>>Now I'm ready to:
[[> go anywhere| _psg]]
<<link "> visit //eternallymoving.com//" "Amanda Low">><</link>>
<<link "> explore //Soundscape//" "Ronnie Clarke">><</link>>
<<link "> sing to //Honour Water//" "Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day">><</link>>
<<link "> move through //Parts to Remember//" "Kara Stone">><</link>>
<<link "> go to //The End//" "David Clark">><</link>>
<div class="wrapperhonour" align="center"><iframe title="vimeo-player" src="https://player.vimeo.com/video/186309019?h=b380890634" width="640" height="480" frameborder="0" allowfullscreen></iframe></div>
<div class="wrapperhonour" align="center"><iframe title="vimeo-player" src="https://player.vimeo.com/video/186351651?h=ece8861599" width="640" height="480" frameborder="0" allowfullscreen></iframe></div>
<div class="wrapperhonour" align="center"><iframe title="vimeo-player" src="https://player.vimeo.com/video/186382628?h=8c0bb5d4c6" width="640" height="480" frameborder="0" allowfullscreen></iframe></div>
<h3>''Elizabeth LaPensée, the Oshkii Giizhik Singers and Sharon M. Day''
//Honour Water//, 2016</h3>//Honour Water// is a singing game for healing water available for free on iPads that passes on songs in Anishinaabemowin, the Anishinaabe language. Songs are gifted by Sharon Day, the Oshkii Giizhik Singers, and elders who collaborated at the Oshkii Giizhik Gathering. Water teachings are interwoven with singing challenges alongside art by Elizabeth LaPensée.
Developed by Pinnguaq in partnership with Nibi Walk, Research for Indigenous Community Health Center and Giitigan - Anishinaabe Community Garden, with gratitude to The Pollination Project.
[[www.honourwater.com|http://www.honourwater.com/]]
<span style="color:#66FF66">System Requirements</span>
To play //Honour Water// [[download the iPad app|https://apps.apple.com/app/id1146954514]] or watch the video recordings and sing along.
<<set _psg to either(
'Ronnie Clarke',
'Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day',
'Kara Stone',
'David Clark',
'Emily Short'
)>>Now I'm ready to:
[[> go anywhere| _psg]]
<<link "> converse with //Galatea//" "Emily Short">><</link>>
<<link "> visit //eternallymoving.com//" "Amanda Low">><</link>>
<<link "> explore //Soundscape//" "Ronnie Clarke">><</link>>
<<link "> move through //Parts to Remember//" "Kara Stone">><</link>>
<<link "> go to //The End//" "David Clark">><</link>><h2>Many Short Lines</h2>
<div class="quotetext"><i>Life is not a continuous line from the cradle to the grave. Rather, it is many short lines, each ending in a choice, and branching right and left to other choices.</i>
—Doris Webster and Mary Alden Hopkins, <i>Consider the Consequences!</i></div>
<p>First published in 1930, //Consider the Consequences!// is one of the earliest known gamebooks. Written by Doris Webster and Mary Alden Hopkins, this interactive novel presents the beginning of a story and then asks you, the reader, to make choices on behalf of its three protagonists. As you move through the novel making decisions for them, the story advances towards one of forty-three different endings, with opportunities to explore numerous narratives along the way.</p><p>Works of interactive fiction like //Consider the Consequences!// and the popular //Choose Your Own Adventure// gamebooks of the 1970s were precursors to computer-based interactive fiction, hypertext electronic literature, hypermedia works, and video games. In both print and online interactive works, you—the user, viewer, or player—become the “interactor,” choosing your own path through linking elements, if-then statements, conditional loops, and threaded conversation trees to create evolving, non-linear narratives. Using visuals, audio, video, text, and hyperlinks, these create immersive, embodied experiences that envelop your senses as you play.</p><p>Allowing for a deeper understanding of both the digital worlds where we interact and the analogue world where we live, the works included in //Each ending in a choice// create personal, intimate experiences in which we converse with code. Emily Short’s interactive fiction <i>[[Galatea (2000)|Emily Short]]</i> is based on the Greek myth of the same name, in which a sculpture of a woman comes to life. The gameplay revolves around a conversation with Galatea, a complex NPC (non-playable character) who keeps track of your exchanges and reacts depending on your interactions with her. As you start the game, a command line demarcated by ">" waits for your first input to start the conversation. We access Galatea’s world via her and the narrator’s responses to your commands. Adding to the immersive experience, Short specifically disables many standard verbs, while encouraging sensory commands and verbs like “touch,” “listen,” “smell,” “taste,” and “look.” As the game responds to your inputs, a narrative forms and Galatea describes her reality, telling you more about her experience of the world, her emotions and inner turmoil. Inputs are carefully tracked by the underlying code and Galatea’s responses vary for each player, depending on the topics they bring up, and how they treat her, resulting in a unique understanding of her reality with each play through. Conversing with Galatea, players may sympathise with her, create a relationship, or even quickly anger her, ultimately leading to any of seventy possible endings. Taking you down numerous paths of varied narratives every time you play, //Galatea// offers an opportunity to question social constructions of identity and reevaluate how we interact with virtual characters.</p><p>A non-linear poem in the form of hypertext, Amanda Low’s <i>[[ETERNALLYMOVING.COM (2017)|Amanda Low]]</i> personifies a website as a means of exploring the concept of “link rot.” When hyperlinks cease to point to their originally intended webpage, file, or server, link rot occurs, and users are rerouted to a 404-error page. Unlike most websites, //ETERNALLYMOVING.COM// tells us about its own impermanence in the first-person: “interconnected and eternally moving / nothing is permanent / even on the web.” As we continue to click through the web of hypertext poetry, //ETERNALLYMOVING.COM// becomes further embodied through descriptions of its own mortality: “my impermanence is the death of me,” “i am plagued by something insidious / my ends are rotting,” “archives keep trying to preserve me but that does not stop me from going missing.” The website remains alive, describing its reality through a seemingly unending web of hyperlinks, until you reach a vivid red 404 Not Found page. This 404 feels like the death of the webpage, or at least the end of its life online. As you wait, however, contemplating your existential journey through this work and your role in the life of this webpage, you are eventually “returned back to safety” on the home page, where you can click through a new path all over again.</p><p>Ronnie Clarke’s <i>[[Soundscapes (2020)|Ronnie Clarke]]</i> begins with a choice: go “to the blue cave” or go “to july, i felt like soaring.” From there, it branches out to create an interactive digital space for dreaming, meditating, and moving while filling the steady background noise of isolation. Using manipulated audio recordings of Toronto streetcar rides captured during the early months of the COVID-19 pandemic, the arrangement of droning synth music in Soundscapes changes depending on your path through the work. From poetic choices between links on the hot-pink webpage, Clarke creates an interconnected network of text to accompany the soundscape that takes us to “breathe in a short burst of fresh air,” “the warm clearing,” and “something to look forward to.” At each of these locations, floating, three-dimensional hands reach through default Microsoft Windows screensavers. The unreachable, dream-like places pictured in these screensavers serve as a reminder of all the places we couldn’t go at the height of the pandemic, but also of the connections that could be created through virtual spaces. //Soundscapes// offers us an immersive space in which to get lost as we dream about reaching through our computer screens to connect with those places, people, sights, and sounds we miss most during periods of isolation.</p><p>Creating connection and sharing Indigenous teachings through song, <i>[[Honour Water (2016)|Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day]]</i> raises awareness about threats to water and offers pathways to healing through songs, art, and code in the form of a game. Created by Anishinaabeg water carriers Sharon M. Day, Lyz Jaakola, Margaret Noodin, and Elizabeth LaPensée, Honour Water uses singing as gameplay to share water teachings that are relevant to everyone. The game invites players to sing along with the songs, tap on the lyrics to learn more about specific words, and record their own audio. The three songs—//Miigwech Nib// (Thank You Water), //Gii Bimoseyaan// (I Walked), and //Gizaagi'igonan Gimaamaanan Aki// (We Are All Loved by Mother Earth)—are meant to be shared with Anishinabeg, but were also approved by Anishinaabe communities with the understanding that players from everywhere will sing with good intentions for water. As highlighted by collective actions led by Indigenous women across the world, water is vital to all life, and its wellbeing and protection from pollution and climate change is relevant to all peoples and communities. Ultimately, water connects us all. This is made evident in //Honour Water//, as players use interactive singing to reconsider their relationship to water, aligning their voices and bodies with it.</p><p>Bodily, somatic experiences like touch, pain, or other inner signals can be deeply emotional. Stored in our minds, somatic memories from the past can, if triggered, rise to the surface as a felt experience. Kara Stone’s found-footage game <i>[[Parts to Remember (2014)|Kara Stone]]</i> explores how somatic memories are stored and experienced within the body. Opening with a found video of a woman stretching and twisting below seven, green “scene” buttons, the work takes you through a maze of found video footage, guiding you inside and outside bodies as you click the buttons. Within each body part, more “scene” buttons advance you through the branching work. Borrowing from medical training videos, recordings of scientific experiments, sewing tutorials, family home videos and more, Stone makes connections between somatic memory and gender, power, mental health, trauma, and healing. There is no singular path through these memories and you remain unsure of where your choices might lead. Creating space to work through difficult feelings, the fragmented video clips reliably bring you back to the first video of the woman stretching. She twists and turns, waiting for you to click and explore different memories.</p><p>Weaving together a labyrinth of conspiracy theories, real events, and fragmentary stories of historical figures, David Clark’s interactive work <i>[[The End: Death in Seven Colours (2015)|David Clark]]</i> explores our culture’s relationship with narrative closure and death. Examined through the deaths of Alan Turing, Sigmund Freud, Princess Diana, Jim Morrison, Judy Garland, Walter Benjamin, and Marcel Duchamp, //The End// creates an interconnected, overlapping, encyclopedic mash-up of facts, coincidences, secrecy, and provocations. Structured like a chose-your-own-adventure conspiracy theory, the subjects in //The End// exist in a state beyond being human, where their true realities become difficult to untangle from the fictionalized and falsified narratives that have persisted beyond their deaths. These types of conspiracy theories related to the deaths of public figures have existed for centuries and continue to spread widely on the internet. Fuelled by false information molded to fit the beliefs of those spreading them, proportionality bias—the tendency to assume that big events have big causes—creates far-reaching connections between fictions and facts. As you move through //The End//, colourful connections bleed between narratives, creating visual links between seemingly disparate sections, conflating the boundaries between the subject’s identities and their associated conspiracies.</p><p>Each of the works presented in //Each ending in a choice// put you at the beginning of a narrative and then let you decide where to go next. With each click, keystroke, song, swipe, or choice, you are taken deeper into webs of poetic hypertext, interactive narratives, and games. Works with these types of unfixed, flexible paths and multisensory, interactive elements allow us to become immersed, drawing attention to our embodied experiences within the digital realm, and building empathy that may carry over to our lives offline. As in “real life,” there is no winning or losing in these works, and no linear paths. Rather, there are many short lines, each ending in a choice.</p><p>Rachel Thornton, Curator of Digital Engagement</p>
<p>Now I'm ready to:
<<type 250ms>>[[> Start| _psg]]<</type>><<timed 2s>><<type 250ms>>[[> Learn about the artists|Artists]]<</type>><</timed>><<timed 2s>><<type 250ms>>[[> View credits|Credits]]<</type>><</timed>>
<<set _psg to either(
'David Clark',
'Ronnie Clarke',
'Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day',
'Amanda Low',
'Kara Stone',
'Emily Short'
)>>
</p>
<h2>About</h2>
Bringing together works of interactive multi-linear storytelling, this exhibition explores how embodied experiences are created through interactions with online works. With each click, keystroke, or choice you make, you are taken deeper into webs of poetic hypertext, interactive narratives, and games where numerous endings are possible. Allowing us to have personal, intimate interactions with code, these works serve as a means to re-examine and expand our understanding of both the digital and real worlds we live in.
<span style="color:#66FF66">System Requirements</span>
This exhibition has been optimized for desktop and laptop computers. Not all interactive works are available on all mobile devices and specific system requirements are described for each work. For best performance, please use a current version of Chrome, Firefox, or Edge.
Now I'm ready to:
<<type 250ms>>[[> Start| _psg]]<</type>><<timed 2s>><<type 250ms>>[[> Read the essay|Essay]]<</type>><</timed>><<timed 2s>><<type 250ms>>[[> Learn about the artists|Artists]]<</type>><</timed>>
<<set _psg to either(
'David Clark',
'Ronnie Clarke',
'Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day',
'Amanda Low',
'Kara Stone',
'Emily Short'
)>><script>
var isSafari = /Safari/.test(navigator.userAgent) && /Apple Computer/.test(navigator.vendor);
if (isSafari) {
window.frames[0].stop()
}
</script>
<div class="wrapperkara" align="center"><iframe allow="autoplay; playsinline; fullscreen *; geolocation; microphone; camera; midi; monetization; xr-spatial-tracking; gamepad; gyroscope; accelerometer; xr; cross-origin-isolated" width="640" height="480" frameborder="0" allowfullscreen="true" scrolling="no" src="https://html.itch.zone/html/6919595/parts_to_remember_itch/index.html" id="game_drop" allowtransparency="true" style="background:#fff" webkitallowfullscreen="true" mozallowfullscreen="true" msallowfullscreen="true"></iframe>
</div>
<h3>''Kara Stone''
//Parts to Remember//, 2014</h3>//Parts to Remember// is an exploration of somatic memories, of affects that linger in our bodies.
<span style="color:#66FF66">Content Warning</span>
This work contains archival footage of medical interventions including surgical procedures and shock therapy.
<span style="color:#66FF66">System Requirements</span>
This work is not supported in Safari web browsers or on all mobile devices. Please use a Chrome, Firefox, or Edge web browser on a desktop or laptop computer.
To interact with this work click on the green scene buttons. This work includes audio.
<<set _psg to either(
'Ronnie Clarke',
'Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day',
'Kara Stone',
'David Clark',
'Emily Short'
)>>Now I'm ready to:
[[> go anywhere| _psg]]
<<link "> converse with //Galatea//" "Emily Short">><</link>>
<<link "> visit //eternallymoving.com//" "Amanda Low">><</link>>
<<link "> explore //Soundscape//" "Ronnie Clarke">><</link>>
<<link "> sing to //Honour Water//" "Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day">><</link>>
<<link "> go to //The End//" "David Clark">><</link>>
<span class="link"><h1>[[Each ending in a choice]]</h1></span><<script>>setup.stowUiBar()<</script>>
<<set _psg to either(
'David Clark',
'Ronnie Clarke',
'Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day',
'Amanda Low',
'Kara Stone',
'Emily Short'
)>><<link [[> Start| _psg]]>>
<<script>>setup.stowUiBar()<</script>>
<</link>>
<<link [[> About|About]]>>
<<script>>setup.stowUiBar()<</script>>
<</link>>
<<link [[> Essay|Essay]]>>
<<script>>setup.stowUiBar()<</script>>
<</link>>
<<link [[> Artists|Artists]]>>
<<script>>setup.stowUiBar()<</script>>
<</link>>
<<link [[> Credits|Credits]]>>
<<script>>setup.stowUiBar()<</script>>
<</link>>
Works by
<<link [[> David Clark|David Clark]]>>
<<script>>setup.stowUiBar()<</script>>
<</link>>
<<link [[> Ronnie Clarke|Ronnie Clarke]]>>
<<script>>setup.stowUiBar()<</script>>
<</link>>
<<link [[> Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day|Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day]]>>
<<script>>setup.stowUiBar()<</script>>
<</link>>
<<link [[> Amanda Low|Amanda Low]]>>
<<script>>setup.stowUiBar()<</script>>
<</link>>
<<link [[> Emily Short|Emily Short]]>>
<<script>>setup.stowUiBar()<</script>>
<</link>>
<<link [[> Kara Stone|Kara Stone]]>>
<<script>>setup.stowUiBar()<</script>>
<</link>>
<h2>Credits</h2>
//Each ending in a choice// is a project of the [[Owens Art Gallery, Mount Allison University|https://www.owensartgallery.com]]. It was made possible through the support of Mount Allison University, the Canada Council for the Arts, the New Brunswick Department of Tourism, Heritage and Culture, the Town of Sackville, and the Friends of the Owens.
<div class="smallerimage">
<img src="https://owensartgallery.com/eachending/credits.png">
</div>
This exhibition was built with [[Twine|https://twinery.org/]], an open-source tool for telling interactive, nonlinear stories. Learn more about interactive fiction from the [[Interactive Fiction Technology Foundation (IFTF)|https://iftechfoundation.org/]] and explore thousands of other interactive games, poems, and narratives at [[ifdb.org|https://ifdb.org/]] and [[pr-if.or|https://pr-if.org/]].
<<set _psg to either(
'David Clark',
'Ronnie Clarke',
'Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day',
'Amanda Low',
'Kara Stone',
'Emily Short'
)>>
<h2>Artists</h2>
<span style="color:#66FF66">David Clark</span> is a media artist, writer, filmmaker, and visual artist who has produced work for the internet, gallery installations, narrative films, radio, and public art commissions. His work has been screened at the Sundance Film Festival, SIGGRAPH, European Media Arts Festival, Transmediale, 2012 Winter Olympics, and the Museum of Moving Images in New York. He won First Prize at FILE2002, Sao Paulo and the ‘Best in Show’ at the 2003 SXSW Interactive Festival in Austin, Texas. In 2006 the MICA Galleries in Baltimore organized a survey exhibition of his work. He has recently been included in two major surveys of electronic literature at museums in Mexico City and Barcelona. 88 Constellations for Wittgenstein was included in the Electronic Literature Collection #2 and won the $25,000 Lieutenant Governor of Nova Scotia Masterworks Award in 2011. He teaches Expanded Media at NSCAD University in Halifax and works regularly in New York and Berlin.
[[chemicalpictures.net|https://chemicalpictures.net/]]
<span style="color:#66FF66">Ronnie Clarke</span> is a Black and queer emerging artist living and working in Toronto, Ontario. Her work blends elements of choreography, dance, movement, collaboration, video and installation. She is interested in how language manifests, becomes translated and is mediated in the digital age. With an interest in the poetics of digital gestures, spaces and interfaces, she often uses movement to investigate how technology plays a role in our interactions with others. She holds a BFA from The University of Western Ontario in London, Ontario.
[[www.ronnieclarke.com|http://www.ronnieclarke.com/index.html]]
<span style="color:#66FF66">Elizabeth LaPensée</span>, Ph.D. expresses herself through writing, design, and art in games, comics, and animation. She is Anishinaabe, Métis, and Irish, living in Minnesota. She designed and programmed Invaders (2015), a remix of the arcade classic Space Invaders inspired by art from Steven Paul Judd. She also designed The Gift of Food (2014), a board game for the Northwest Indian College about Northwest Native traditional foods. As shown with the social impact game Survivance (2011) which she designed, she believes games can be pathways to healing and self-determination.
[[www.elizabethlapensee.com|http://www.elizabethlapensee.com/]]
<span style="color:#66FF66">Oshkii Giizhik Singers</span> is a group of Anishinaabe women who have been singing together for about 10 years. They have sung at St. Scholastica's Native Music Festival, New Native Theater, and many Minnesota-area events. Their 2009 CD won a Nammy for "Best Traditional Recording" and they sung at the 2010 Nammy's. They will make new hand drums and also learn how to teach the making of hand drums so that they can pass on these teachings at a public event for all Indigenous women.
<span style="color:#66FF66">Sharon M. Day</span>, Ojibwe is enrolled in the Bois Forte Band of Ojibwe. She is one of the founder’s of the Indigenous Peoples Task Force. Day has received numerous awards, including the Resourceful Woman Award, the Gisela Knopka Award, BIHA’s Women of Color Award, The National Native American AIDS Prevention Resource Center’s Red Ribbon Award, and most recently, the Alston Bannerman Sabbatical Award. She has been named as one of the 100 best loved women by Yes! Magazine. She is an editor of the anthology, Sing! Whisper! Shout! Pray! Feminist Visions for a Just World (2000). She is an artist, musician, and writer.
<span style="color:#66FF66">Amanda Low</span> (she/they) is an arts and cultural programmer and independent curator. They are interested in how people build connections with and within the spaces they occupy: physically and virtually. She considers the Neopets era to be a formative period in her early life.
[[amandalow.com|http://amandalow.com/]]
<span style="color:#66FF66">Emily Short</span> works in interactive fiction, narrative design, and conversation modeling, and is currently the Creative Director at Failbetter Games. She has worked with Riot, Monolith, Paradox, Niantic, E-Line Media, Eko, Big Fish Games, Telltale Games, ArenaNet, ngmoco :), Nerial, Six to Start, and Fusebox Games among others. She was the creative director of the Versu project, building interactive iPad stories around AI characters. She has written over two dozen works of interactive fiction and is part of the design team for Inform 7, a tool for creating parser-based IF.
[[emshort.blog|https://emshort.blog/]]
<span style="color:#66FF66">Kara Stone</span> is an artist and scholar making work about psychosocial disability, sexuality, and the environment. She works in different media but most often in interactive art and experimental videogames. Her artwork has been featured in The Atlantic, Wired, and VICE, and exhibited at Athens Digital Art Festival in Greece, Vector Game Art Festival in Toronto, Canada and a solo exhibition at Babycastles in New York City, USA. She is a member of the Different Games Collective, a horizontal organization dedicated to expanding the culture and industry of games.
She holds a BFA in Film Production and Master’s degree in Communication and Culture from York University, and a PhD in Film and Digital Media with a designated emphasis in Feminist Studies from the University of California at Santa Cruz. She is currently an Assistant Professor at Alberta University of the Arts in Calgary, Canada.
[[karastonesite.com|https://karastonesite.com/]]
<<set _psg to either(
'David Clark',
'Ronnie Clarke',
'Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day',
'Amanda Low',
'Kara Stone',
'Emily Short'
)>>
<html>
<head>
<!-- Google tag (gtag.js) -->
<script async src="https://www.googletagmanager.com/gtag/js?id=G-QQPCN15P6E"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'G-QQPCN15P6E');
</script>
</head>→ Animations
The {{{<<fadein>>}}} and {{{<<fadeout>>}}} macros can be used to display simple, timed fading animations on blocks of text.
<<fadein 10s>>This text, for example is fading in over a long period of time.<</fadein>>
<<fadeout 2s 4s>>While this text is fading out after a delay.<</fadeout>>
<<fadein 5s 5s>><<fadeout 5s 11s>>This text fades in and then out by using both macros.<</fadeout>><</fadein>>
[[Documentation|https://twinelab.net/custom-macros-for-sugarcube-2/#/fading-macros]]
→ Home page Animations
|blink05s>[The quick brown fox jumps over the lazy dog.]
<<cont keypress>><<goto '75'>><</cont>>
→ Bottom Navigation:
<<set _psg to either(
'Ronnie Clarke',
'Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day',
'Kara Stone',
'David Clark',
'Emily Short'
)>>Now I'm ready to:
<<link "> converse with //Galatea//" "Emily Short">><</link>>
<<link "> visit //eternallymoving.com//" "Amanda Low">><</link>>
<<link "> explore //Soundscape//" "Ronnie Clarke">><</link>>
<<link "> sing to //Honour Water//" "Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day">><</link>>
<<link "> move through //Parts to Remember//" "Kara Stone">><</link>>
<<link "> go to //The End//" "David Clark">><</link>>
[[> go anywhere| _psg]]
→ Collapse/hide text on click:
<<click "About">><<toggleclass "#section1" "hidden">><</click>>
<div id="section1" class="hidden">The text of the section for the first heading</div>
<<click "How to play">><<toggleclass "#section2" "hidden">><</click>>
<div id="section2" class="hidden">The text of the section for the second heading</div>
→ Expanding text on click:
<<linkreplace "Continue" t8n>>\
Second paragraph.
<<linkreplace "Continue" t8n>>\
Third paragraph.
<</linkreplace>>\
<</linkreplace>>\
→ Text to other text with a transition
<<linkreplace "You'll //never// take me alive!" t8n>>On second thought, don't hurt me.<</linkreplace>>
→ In SugarCube
<<linkappend "Heart">>broken<</linkappend>>
→ Link Replace
<<linkreplace "Continue" t8n>>\
Early
<<linkreplace "Continue" t8n>>\
more about Galatea
....
<</linkreplace>>\
<</linkreplace>>\
<div class=wrapperdavid><iframe allow="fullscreen" src="https://owensartgallery.com/eachending/TheEnd/index.html" width="1000" height="680px" overflow="auto" frameBorder="0" id="davidiframe"></iframe></div><div style="text-align: right;"><a href="http://www.theend7.net/" target="_blank"><img src="https://owensartgallery.com/eachending/newtab.png" width="20"></a></div><h3>''David Clark''
//The End (Death in Seven Colours)//, 2015</h3>//The End (Death in Seven Colours)// is a labyrinthine exploration of the deaths of Alan Turing, Sigmund Freud, Princess Diana, Jim Morrison, Judy Garland, Walter Benjamin, and Marcel Duchamp. These deaths are examined through the prism of a vast, encyclopedic media mash-up. The work presents an "exploded view" diagram of our culture's relationship to death and narrative closure. Like a chose-your-own-adventure conspiracy theory, //The End// weaves together a paranoid meta-text organized around themes of coincidence, concealment, secrecy, the unknown, and the shifting boundary between animal, man and computer in the post-human era.
<span style="color:#66FF66">System Requirements</span>
This work is not supported on all mobile devices. Please use a Chrome, Safari, Firefox, or Edge web browser on a desktop or laptop computer.
This work includes audio.
<<set _psg to either(
'Ronnie Clarke',
'Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day',
'Kara Stone',
'David Clark',
'Emily Short'
)>>Now I'm ready to:
[[> go anywhere| _psg]]
<<link "> converse with //Galatea//" "Emily Short">><</link>>
<<link "> visit //eternallymoving.com//" "Amanda Low">><</link>>
<<link "> explore //Soundscape//" "Ronnie Clarke">><</link>>
<<link "> sing to //Honour Water//" "Elizabeth LaPensée, the Oshkii Giizhik Singers, and Sharon M. Day">><</link>>
<<link "> move through //Parts to Remember//" "Kara Stone">><</link>>